1 //==============================================================================
\r
2 strength = 9; // Strength of the spring
\r
3 bounce_factor = 0.65; // Factor of player speed to add to momentum
\r
4 max_speed = 13; // Max speed allowed from the spring
\r
5 angle = 0; // Angle in degrees it's facing
\r
6 offset = 0; // Offset from the sprite origin to use for the collision line (the lower the value the larger the action area will be)
\r